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 9:00-13:00, 星期天,12月18日
注意:上午共有7个工作坊并列同时进行,每个工作坊时长4个小时。工作坊实行封闭式,每个参与者最多只能选择一个喜欢的工作坊。

 讲师:  Jianming Dong &  Paul Fu  主题:   让用户体验研究超越传统可用性研究 (上)

概要: In this workshop, you will learn techniques for conducting user experience research beyond traditional usability studies, such as card sorting, site speed field testing, look-and-feel/desirability research.
The design of a product's "information architecture" is often aided by a method known as card sorting. We will show you specific research tools and techniques that suggest the appropriate the information architecture to use. 
Site speed is an important aspect of user experience research that is measured in a variety of ways. In this section, we will discuss methods that are used to measure site speed, their pros and cons, and a multi-method approach that is designed to provide an impact of site speed.
A product's look-and-feel is often a very subjective topic to study, but there are methods for determining what the best approach is for a given market or country, and there are distinct preferences, based on culture and region of the world. 



 讲师: Bob Barlow Busch  主题:    用人物角色决定设计 (上)

概要: Personas have captured the attention of designers, information architects, and usability specialists as a powerful aid to creating successful software and websites. This attention is well deserved: with their rich detail and engaging format, personas are an excellent tool for developing and sharing what you know about users and for guiding your decisions about design.
This tutorial teaches a process for how to create personas and use them as design and decision-making tools. You will learn:
• What makes personas different from other types of research.
• Tips for gathering information through interviews with current and potential users.
• A process for analyzing data and identifying the relevant patterns.
• How to pull together the details and create a final persona.
• What to expect when introducing personas to a project team.
• How personas can inform decisions about product design and strategy.



 讲师:  何人可  主题:  基于消费者体验的企业品牌构建 (产品设计)

概要: 研究消费者体验与企业品牌之间的互动关系,就是研究用户与企业之间的界面。与研究产品的用户界面不同,研究用户与企业之间的界面要广泛得多.用户与企业之间的界面包括了许多的接触点,如商场\专卖店、企业的网站、展览厅、平面和影视广告、售后服务等等。这些接触点既是研究消费行为的重要场所,也是利用基于消费者的体验来构建符合企业愿景的品牌和形象的重要手段。要做到这一点,关键就在于各个接触点在设计上应有高度的一致性,体现出企业的独到理念与内涵。




 讲师:  Gerry Gaffney  主题:  交互设计 (上)

概要: Designing interactive web, Windows and mobile applications. Learn how to design products that are driven from both the needs of your users and business goals. Create designs that are positive user experiences.


 
 讲师: Jared Braiterman & Patrick Larvie  主题:  策略研究,文化及现场研究

概要:  What does it mean to observe closely? How is observational research different than traditional human computer interaction (HCI) usability testing? What new insights do anthropology, cultural studies and ethnography offer for business innovation?
This half day workshop will provide an introduction to observational techniques, from cultural theory to industry practice. Participants will have an opportunity to try out observational techniques in the vicinity of the User Friendly 2005 conference in Shanghai.
The goal of the workshop is to equip participants with new techniques and frameworks that can be applied at their companies. Target audience includes technology entrepreneurs, innovation researchers, product designers and business strategists.



 讲师:

Whitney Quesenbery & Daniel Szuc

 主题:  选择适当的可用性工具

概要: We have a large toolkit of usability techniques, from user interviews to contextual inquiry, from informal evaluation with a few users to large-scale formal tests. This workshop provides a framework for deciding what tools to use in any project. For experienced professionals, it will help match the business context to the best technique. It will also be valuable for new professionals, providing a good understanding of the range of options available to them in a user-centered approach to product design. 
Participants will be able to:
* Identify different usability tools
* Understand the strengths and weaknesses of each technique
* Match business or design goals to usability tools
* Choose the best tools for different projects


 讲师: Robin Zhu & Ricky Xu  主题: 移动娱乐设备图形界面及交互设计 & 如何设计软件项目中的图形界面 (图形设计)

概要: 手持娱乐终端设备的界面图形与交互设计;如何在软件项目中有效的进行GUI设计。在设计项目设计中:怎样高效的针对软件进行界面设计分析;如何开展脑力风暴,树立正确的设计方向;界面的详细设计阶段,图形结构上如何分配,解构,重组与合并;界面中色彩心理方面的因素如何把握和控制等。演讲将详细介绍GUI设计中重要的基础环节和在每个阶段如何有效的开展图形界面的详细设计。



 14:00-18:00, 星期天,12月18日
注意:下午共有6个工作坊并列同时进行,每个工作坊时长4个小时。工作坊实行封闭式,每个参与者最多只能选择一个喜欢的工作坊。

 讲师:  Jianming Dong &  Paul Fu  主题:  让用户体验研究超越传统可用性研究 (下)

概要: In this workshop, you will learn techniques for conducting user experience research beyond traditional usability studies, such as card sorting, site speed field testing, look-and-feel/desirability research.
The design of a product's "information architecture" is often aided by a method known as card sorting. We will show you specific research tools and techniques that suggest the appropriate the information architecture to use. 
Site speed is an important aspect of user experience research that is measured in a variety of ways. In this section, we will discuss methods that are used to measure site speed, their pros and cons, and a multi-method approach that is designed to provide an impact of site speed.
A product's look-and-feel is often a very subjective topic to study, but there are methods for determining what the best approach is for a given market or country, and there are distinct preferences, based on culture and region of the world. 



 讲师: Bob Barlow Busch  主题:    用人物角色决定设计 (下)

概要: Personas have captured the attention of designers, information architects, and usability specialists as a powerful aid to creating successful software and websites. This attention is well deserved: with their rich detail and engaging format, personas are an excellent tool for developing and sharing what you know about users and for guiding your decisions about design.
This tutorial teaches a process for how to create personas and use them as design and decision-making tools. You will learn:
• What makes personas different from other types of research.
• Tips for gathering information through interviews with current and potential users.
• A process for analyzing data and identifying the relevant patterns.
• How to pull together the details and create a final persona.
• What to expect when introducing personas to a project team.
• How personas can inform decisions about product design and strategy.



 讲师:         Amy Nicholls  主题:  Mood理论: 一个新的分割模型如何提高情感化用户体验

概要: The Mood Theory is a human-focused analysis tool based on a holistic vision; combining personal drivers such as psychological profiling and sensorial preferences. During this workshop Kristine Oustrup will demonstrate how each MOOD is defined and how each MOOD see and feel the world in different ways. This will be a hands-on session that allows the participants to think laterally about how they can analyse, measure and enhance the emotional aspect of every user's experience.



 讲师:  Gerry Gaffney  主题:  交互设计 (下)

概要: Designing interactive web, Windows and mobile applications. Learn how to design products that are driven from both the needs of your users and business goals. Create designs that are positive user experiences.



 讲师:  Daniel Szuc  主题:  信息架构介绍

概要: Learn how to structure information for use on web sites or intranets. This course is intended for people involved in structuring information for ease of maintenance and retrieval. While we will focus on websites, the principles are applicable to information systems in general.



 讲师:  Whitney Quesenbery  主题:  如何做可用性报告

概要: What is the best way to be sure that your usability report will be read, understood, and acted on? This workshop will look at the elements of a good usability report, and share best-practices from a new industry project on reporting formative usability results. Participants will learn how to choose the right approach for your audience.
Participants will be able to:
* Identify the elements of a usability report
* Identify the audience for a report
* Choose the right content and style for a report
* Create more compelling usability reports



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