| 9:00-13:00,
Dec 18, Sunday |
| Note: 7 workshops run parallelly in
the morning. Each lasts for 4 hours. Every participant can only
join one workshop.
|
|
| Speaker:
|
Jianming Dong & Paul Fu |
Topic: |
Taking User
Experience Research Beyond Usability (1) |
Abstract: In
this workshop, you will learn techniques for conducting
user experience research beyond traditional usability
studies, such as card sorting, site speed field
testing, look-and-feel/desirability research.
The design of a product's "information architecture"
is often aided by a method known as card sorting.
We will show you specific research tools and techniques
that suggest the appropriate the information architecture
to use.
Site speed is an important aspect of user experience
research that is measured in a variety of ways.
In this section, we will discuss methods that
are used to measure site speed, their pros and
cons, and a multi-method approach that is designed
to provide an impact of site speed.
A product's look-and-feel is often a very subjective
topic to study, but there are methods for determining
what the best approach is for a given market or
country, and there are distinct preferences, based
on culture and region of the world. |
|
|

|
| Speaker:
|
Bob Barlow Busch |
Topic: |
Using Personas to Optimize
Design Decisions (1) |
Abstract: Personas
have captured the attention of designers, information
architects, and usability specialists as a powerful
aid to creating successful software and websites.
This attention is well deserved: with their rich
detail and engaging format, personas are an excellent
tool for developing and sharing what you know
about users ! and for guiding your decisions about
design.
This tutorial teaches a process for how to create
personas and use them as design and decision-making
tools. You will learn:
• What makes personas different from other
types of research.
• Tips for gathering information through
interviews with current and potential users.
• A process for analyzing data and identifying
the relevant patterns.
• How to pull together the details and create
a final persona.
• What to expect when introducing personas
to a project team.
• How personas can inform decisions about
product design and strategy. |
|
|

|
| Speaker: |
Gerry Gaffney |
Topic: |
Interaction Design (1) |
|
Abstract: Designing
interactive web, Windows and mobile applications.
Learn how to design products that are driven from
both the needs of your users and business goals.
Create designs that are positive user experiences. |
|
|
|
| Speaker: |
Jared Braiterman & Patrick Larvie |
Topic: |
Strategic Research, Culture and Field Studies |
Abstract:
What does it mean to observe closely? How is observational
research different than traditional human computer
interaction (HCI) usability testing? What new
insights do anthropology, cultural studies and
ethnography offer for business innovation?
This half day workshop will provide an introduction
to observational techniques, from cultural theory
to industry practice. Participants will have an
opportunity to try out observational techniques
in the vicinity of the User Friendly 2005 conference
in Shanghai.
The goal of the workshop is to equip participants
with new techniques and frameworks that can be
applied at their companies. Target audience includes
technology entrepreneurs, innovation researchers,
product designers and business strategists.
|
|
|
|
|
| Speaker: |
Whitney Quesenbery &
Daniel Szuc |
Topic: |
Choosing the Right Usability Tool |
Abstract: We have a large toolkit of usability techniques, from user interviews to contextual inquiry, from informal evaluation with a few users to large-scale formal tests. This workshop provides a framework for deciding what tools to use in any project. For experienced professionals, it will help match the business context to the best technique. It will also be valuable for new professionals, providing a good understanding of the range of options available to them in a user-centered approach to product design.
Participants will be able to:
* Identify different usability tools
* Understand the strengths and weaknesses of each technique
* Match business or design goals to usability tools
* Choose the best tools for different projects |
|
|
|
| Speaker: |
Robin Zhu
& Ricky Xu |
Topic: |
Portable
Entertainment Deice GUI & Interactive Design,
How to Design GUI in Software Projects |
|
|
| 14:00-18:00,
Dec 18, Sunday |
| Note: 6 workshops run parallelly in the
afternoon. Each lasts for 4 hours. Every participant can only
join one workshop.
|
|
| Speaker:
|
Christian
Rohrer & Jianming Dong & Paul Fu |
Topic: |
Taking User
Experience Research Beyond Usability (2) |
Abstract: In
this workshop, you will learn techniques for conducting
user experience research beyond traditional usability
studies, such as card sorting, site speed field
testing, look-and-feel/desirability research.
The design of a product's "information architecture"
is often aided by a method known as card sorting.
We will show you specific research tools and techniques
that suggest the appropriate the information architecture
to use.
Site speed is an important aspect of user experience
research that is measured in a variety of ways.
In this section, we will discuss methods that
are used to measure site speed, their pros and
cons, and a multi-method approach that is designed
to provide an impact of site speed.
A product's look-and-feel is often a very subjective
topic to study, but there are methods for determining
what the best approach is for a given market or
country, and there are distinct preferences, based
on culture and region of the world. |
|
|

|
| Speaker:
|
Bob Barlow Busch |
Topic: |
Using Personas to Optimize
Design Decisions (2) |
Abstract: Personas
have captured the attention of designers, information
architects, and usability specialists as a powerful
aid to creating successful software and websites.
This attention is well deserved: with their rich
detail and engaging format, personas are an excellent
tool for developing and sharing what you know
about users ! and for guiding your decisions about
design.
This tutorial teaches a process for how to create
personas and use them as design and decision-making
tools. You will learn:
• What makes personas different from other
types of research.
• Tips for gathering information through
interviews with current and potential users.
• A process for analyzing data and identifying
the relevant patterns.
• How to pull together the details and create
a final persona.
• What to expect when introducing personas
to a project team.
• How personas can inform decisions about
product design and strategy. |
|
|

|
| Speaker: |
Amy Nicholls |
Topic: |
Mood Theory: How
a new segmentation model can enhance the Emotional User
Experience |
Abstract: The
Mood Theory is a human-focused analysis tool based
on a holistic vision; combining personal drivers
such as psychological profiling and sensorial
preferences. During this workshop Kristine Oustrup
will demonstrate how each MOOD is defined and
how each MOOD see and feel the world in different
ways. This will be a hands-on session that allows
the participants to think laterally about how
they can analyze, measure and enhance the emotional
aspect of every user's experience. |
|
|

|
| Speaker: |
Gerry Gaffney |
Topic: |
Interaction Design (2) |
| Abstract: Designing
interactive web, Windows and mobile applications.
Learn how to design products that are driven from
both the needs of your users and business goals.
Create designs that are positive user experiences. |
|
|

|
| Speaker: |
Daniel Szuc |
Topic: |
Introduction to Information Architecture |
Abstract: Learn how to structure information for use on web sites or intranets. This course is intended for people involved in structuring information for ease of maintenance and retrieval. While we will focus on websites, the principles are applicable to information systems in general. |
|
|

|
| Speaker: |
Whitney Quesenbery |
Topic: |
Reporting Usability Results |
Abstract: What is the best way to be sure that your usability report will be read, understood, and acted on? This workshop will look at the elements of a good usability report, and share best-practices from a new industry project on reporting formative usability results. Participants will learn how to choose the right approach for your audience.
Participants will be able to:
* Identify the elements of a usability report
* Identify the audience for a report
* Choose the right content and style for a report
* Create more compelling usability reports |
|
|
|